7/12/2023 0 Comments Battlezone 2 invisibleLEFT TRACK REVERSE + RIGHT TRACK REVERSE = FULL-SPEED BACKWARDS LEFT TRACK FORWARD + RIGHT TRACK FORWARD = FULL-SPEED FORWARDS This control style gives the following combinations: TRADITIONAL CONTROL STYLE (Twin Track) KEYS: This ' Twin Track' control style is the game's default. It takes a little getting used to, but once mastered it becomes quite intuitive. This means you control the left and right tracks independently. You are driving a tank, so the default controls mimic the coin-op. However, don't let it distract you from the main enemy or you will find yourself dead! The enemy tank can shoot Flying Saucers too - and, no, you don't get the points! :)Īn extra life is awarded at 15000 and another at 100000 points. It does hold the highest value score, so is worth destroying if possible. The Flying Saucer poses no real threat - it simply floats around observing things. However, if you spend too long admiring the scenery the game will launch a missile at you just to keep you on your toes! This will happen regardless of your score. Missiles start to appear after you have scored 10000 points. The missile's flightpath will become more erratic as the game progresses, but ultimately remains deadly accurate. The trickiest enemy is the Homing Missile - being much faster than you and homing in on your position with deadly accuracy. This is not true for Super Tanks - these wedge-shaped nasties move and turn at the same pace as you, making them a formidable foe. Standard Tanks move and turn slower than you, so it is possible to outmanoeuvre them. Super Tank - 3000 Points : Appears after you have faced 5 homing missiles.įlying Saucer - 5000 Points : Appears after you have scored 2000 points Homing Missile - 2000 Points : Appears after you have scored 10000 points When the flashing stops your weapon is active again.Įnemies consist of the following: Standard Tank - 1000 Points : The first enemy you encounter During the shell's flight your gunsight will flash to signal that firing again is not possible. Once fired you cannot fire again until your shell hits something or reaches the end of its life - which is just over 2 seconds after firing. Your Battle Tank is equipped with a single-shot cannon. Sometimes a benign Flying Saucer will float around the world too - it offers no physical threat other than distraction. The enemy is also hunting you! There is only ever one hostile enemy in the world at any given time. The aim of the game is to trundle around the world hunting the enemy. Like most shoot-em-ups: If it moves - shoot it! You can't beat the phosphorous glow of green vectors! When running on a real SAM the game looks at its very best if you're lucky enough to have access to an old-school CRT monitor/TV. The graphics were designed to look correct at this ratio. Under SimCoupé the game looks best if you choose the ' TV Aspect Ratio' setting. Or read on for more information about gameplay.Ī 256k SAM! Works great under SimCoupé too. It was important to keep gameplay and in-game details faithful to the original. Arguably the great-granddaddy of the first-person shooter.īattleZone has been seen on most home computers down the years - so it was time for the SAM to get it too! I have tried to recreate all of the elements and features found in the coin-op. This is my homage to one of Atari's classic vector coin-op games - the seminal BattleZone. One company dominated this arena - Atari. Those glowing, pin-sharp lines held a magic all of their own. There was another type of platform my teenage self found fascinating - vector displays. For me it was always shoot-em-ups that held my attention William's Electronics being masters of the raster based blaster, with ground breaking titles such as Defender and Robotron 2084. Those lucky enough to be a teenager during the latter half of The Golden Age of Arcade Games will remember the sights and sounds of a real video arcade.
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